|The starter map and winning US chits|
Both games were Allied blow outs. Only one US tanks was lost in both games. It was very fast, and the armor rules were much simpler than ASLSK that I've experienced. Much simpler.
|From Boardgamegeek - details, oh my!|
|Charts, tables and more tables - Love it!|
The one struggle I have, Critical Hit. It's a one man and woman shop and it seems erratic. But I could be completely wrong. The output seems weird, like I'm not sure what goes with what, what the latest version of people play with, etc. And not all the games come with all that you need. I suppose ASL is this way, but it seems a little more clear that you pretty much need the rulebook and Beyond Valor to play the rest of the modules. Mainly for the Germans and game markers. CH stuff, I'm not clear what's in print, what comes with everything you need, etc.
And I considered getting the next intro set, but the postage was going to be a large percentage of the cost and again, I wasn't sure came with it. This sampler kit i bought came with a couple different game markers, but not enough variety of the others you would need, yet it came with a bunch of extra AFV, gun, plane and other units. That you can't use because you don't have the stats. Why not get rid of some of the AFVs and throw in all the game markers?
Anyway, I should probably just stick with ASLSK or Band of Heroes. But as I'm typing this, I would like to jump in and try another game of ATS.
And that's always a good sign.