I played the imaginary Battle of the Bulge scenario, "If you go down to the Woods Today," found on the downloads section of the Blitzkrieg Commander website.
The initial US forces include:
1 x CO (CV 9)
4 x Infantry
1 x MG Support Unit
1 x Mortar Support Unit
Reinforcements (Turn 5 based on Mobile deployment, ie, may or may not show up!)
1 x HQ (CV 8)
5 x Infantry Units
1 x MG Support
1 x Sherman 75mm
1 x M10 (used M24 as Proxy - no M10s yet. Will get them after I get some other units off the production line.)
1 x CO (CV 9)
1 x HQ (CV8)
1 x FAO (CV 8)
8 x Infantry Units
2 x MG Support Units
2 x 75mm Artillery Units (off-board) - no assets (meaning no pre-planned bombardments. Wish I would've had those. More on that.)
Reinforcements (Same as US)
1 x HQ (CV 8)
3 x Infantry Units
2 x Pz IVs (long)
1 x StuG III (long) (proxy with a French R35 - I know, nothing like it, but hey same story as with the M10s - I'm learning with miniature gaming, if I wait till I have everything I need for every scenario, I'll never play.)
|Orientation - Top is West, Bottom East, Right North, Left South.|
Germans set up in the bottom (East third). They set up to move along the north side of the board. The plan was for one company (3co) with CO and MG to attack either from the North, or more than likely to bypass the village and attack it from the West. 1Co and 2 platoons from 2Co, with MG would attack from the East.
The Americans were dug-in and basically facing the East waiting to see what the Germans were doing. The hope was to be at the edge of the city and shoot opp-fire as they approached the city.
Highlights from my notes:
|View from the woods-end of 1|
|End of Turn 1|
US - moved in response to German movements. Therefore, they lost their dug-in status, but they still couldn't be seen. Realized Mortar couldn't shell the attackers from their currently placement because they were within the min range of 20cm. Blast.
US - Moved to face the attackers. They couldn't see them for the smoke. However, the smoke gave away their position, so they knew where to set up their defense. This would be where they would stay for the rest of the game and ultimately meet their fate. Mortar moved to hill south of town to take out the force attacking from the west. Couldn't do anything once there because of German smoke. However, smoke also cleared the way for their movement.
Opp-fire is just what happened to the West force, they moved from behind the smoke curtain when mortar fire ran upon the lead platoon, suppressing and stalling the lead unit. This caused the remaining platoons to go around.
US - Lost command, not a good thing. 'Nuff said. Though, they did cause some the Germans some pain and hits with initiative fire.
|End of turn 4|
US - Initiative and Opp fire do a good job of taking out a German platoon and MG west of town.
Germans - Reinforcements arrive and mount the infantry as tank riders. They make it to the top of the north hill as the HQ places them in such a way to take shots at the potential US reinfocements. Can't decide what to do with the infantry. Lack of US command, helped to make that decision for them.
Units in town took out the US MG unit. Also applied two hits on the harassing mortar on the south hill.
West Force taken out by initiative and opp-fire. 3Co is no more.
|End of Turn five from North Hill Reinfocement perspective.|
Germans - With the lack of US reinforcements, the North hill reinforcements decide to attack from East as well. Troops are delivered and enter the town. Tanks also enter. Troops hold back to be there and fresh for the potential US reinforcements. The two Pz IVs go to the SW part of town to be able to get shots on any upcoming US reinforcements.
|End of Game.|
But I didn't realize this till after. So they consolidated and took out another unit and then overran the US command unit, sending them back 20cm. This put the US 6 units eliminated and thus 3 units over the breakpoint of 3.
US - Rolled 10 for the breakpoint, significantly higher than the 6 they needed to roll. Game over.
Even if the US troops had made on board, I' don't see how they would've won. The Germans would've out-numbered them significantly in addition to being in the city. I think introducing this game to a newb using this scenario and letting them play the Germans would be a good intro. In fact, I may do just that.
Fun game that took several days to play because of time constraints and also went slower 'cause I soloed it. Seems like I need to create some markers to show when units have fired initiative, opp-fire, when deploying, etc. Maybe when playing with an opponent it's easier to track of one army. I don't ever see any pics of people using markers, so I'll probably get used to this the more I play.
Also, I need to make some gray card/felt for BUAs. I was just using the buildings as an outline, moving them when needed. However, if playing an opponent, it might make things unclear.
Here's a link to the other photos.