Wednesday, February 27, 2013

Another Tactial Game

My friend Dave is very excited about a new game being kickstarted called War Stories.  It's been in development for a few years (Dave's followed them for most of the time.) and it can involve either miniatures or blocks.  The miniatures aspect explains why Dave is so excited about it.

Anyway, I've not decided on it yet.  They have a game developer's blog on Board Game Geek.  And of course, you can read about it on their War Stories Kickstarter page.

Here's a brief explanation of it:
In War Stories, you control squads of soldiers and vehicles battling against one or more opponents. Our first two War Stories releases, Red Storm and Liberty Road, depict Soviet and American battles against the Nazis during World War 2. Each scenario is contested over a realistic period map, with each side receiving unique and often secret objectives for the engagement. You can augment your starting forces with additional units or a wide variety of special assets such as machine guns, bazookas, artillery, intelligence reports, mines and many more: dozens to choose from in total. Buy as much as you want, but each purchase costs you a victory point handicap, so spend wisely! Once the scenario begins your orders are executed quickly and resolving combat is just a simple card draw with no calculations whatsoever. Despite the game being fast-playing and easy-to-learn it is highly realistic and encourages real combat decisions in a tense fog of war. Nothing else on the market is like it.

I'm cash strapped right now and will wait to see the rules and more videos or explanation.  I sent an email to the developers and they said more info is coming.  I do like the box covers for some reason.

1 comment:

  1. Hey Todd, there's a couple of us in the area that are getting Red Storm & Liberty Road, so you'll certainly be able to try the games out!

    Doing it "full-3D" with miniatures and terrain will be one of my serious hobby endeavors come late-Summer/Fall when Red Storm finally ships. The tough part might be modeling the game's "snowflake" tiles, if I even go that route (rather than just a hex-grid derivative).

    First though, we'll have the play the games, and I'm hoping you'll be free then for trying them out later this year!