Saturday, December 24, 2016

This Ain't No Grumble Jones AAR Expect Brevity

That Grumble Jones knows how to put an AAR together and I am not following suit. Seriously subscribe to his blog if you are interested at all in ASL.

Jim Burris hosted 3 of us at his house this week to play some mid-week-mid-day ASL. Ken came in from Illinois and Doug drove in from Columbia to enjoy a couple games of this crazy game. Since I'm still a massive noob, Jim took a couple for the team to keep teaching me. The first game we played was Gavin Take. (ASL T1 and now a new number because of the Yanks! Reissue.) American paratroopers trying to get off board. The Germans are trying to stop them and can also make it challenging for the Amis by moving off the board. For every unit they take off, the US has to match that number above and beyond their normal VC requirements.
When I came in, Jim had set up the defense and had my guys all piled up ready to go. Yes, to all you pros i moved the piles off board into their appropriate starting imaginary hexes.

This would be my first scenario with hills. Wall. Hedges. Shell holes. And a rubbled hex...though I'm not quite sure of it's purpose. The LOS issues are interesting and I definitely was slow in looking them over and evaluating quickly LOS and fire opportunities. Definitely a skill that can help players. 

The goal for the left group, rush past and behind the hills and then to the exit point. This proved to be a viable one, however, I perhaps should have set up one unit on the high hill to cover the "Y" you can see at the top of the town hexes. Or rushed my 10-3 over to the trees, near the exit hex to cover that while bringing up the rest of the troops. 

The right group, i wasn't too sure of besides just getting them up there to get out. Jim thought that perhaps I could get them in the town to break and occupy a few of the Germans. Or, again, take up a place on the hilltop to cover spots. 

In the first turn I had a complete squad destroyed by a bore-sighted Mmg. Blech. 
My opponent with the common "ASL look of head in hands and thinking stance."
 I failed to take pics after every turn and I didn't take great notes, so here are pics after most of the turns.

Jim set up a big stack o death at the exit hex with a foxhole.

Lessons learned and experiences:

  • Had a unit go Fanatic - not much happened
  • Saw units go into labor...well sort of...and dig their trenches for 2 turns and then they were under TI chits.
  • Again, need to look at LOS and think about those tricky long shots.
  • Learn hills and multiple elevation LOS more betterer 
  • Remember to use the 8-0 to hang back to rally and the 10-3 to improve firepower. 
  • Learned about surrender/prisoners

Good time. Next entry will be about our The Puma Prowls armor experience. 


  1. Great AAR. Don't be intimated by Mr. Jones.

    The rubble is there to keep anyone from getting up into Level 2 in that building.

    And Bore Sighting is NA.

    When I am feeling feisty, I live to send 6-7 squads with Gavin and Ostberg into the center of town, and loop the remaining 3 with the 8-0 around the left side.

    With a little luck, some Advancing Fire 12+0 and 12+1 can crush the upfront Germans, causing big problems.

    1. Interesting, thank you for sharing that other approach.

  2. And good on Jim Burris for the teaching game.