Part III - Gun Data
We’ve got the basic ship stats down. Now, let’s look at the stats for the
guns and how these actually play out in a couple of examples.
Main Battery
The
first section shows the Main Battery guns for each ship. They show the
size, the number of guns in each turret, the number of turrets and the
arc of fire (F=Forward, P=Port/Left, S=Starboard/Right, A=Aft)
For
example, facing in the F/P/S arc of fire, Renown has 15” Guns(this
matters in gameplay as you’ll see later). There are 2 guns in each
turret and there are 2 Turrets. Therefore, in that arc of fire, Renown
can bring a total of 4 guns to bear on a target. In the R/P/S arc of
fire there is 1 turret with 2 guns, meaning in that arc of fire there
are two guns to fire at a target.
You’ll
notice though that all the guns can face in the P and S arcs.
Therefore, all the main guns could focus their fire in one of the two
arcs. Renown could target a total of 6 guns on one enemy ship! You can
target each turret at a different enemy ship. Though I’m not sure how
wise that is.
Basically when it comes time to shoot, you’ll fire 1d10 for each gun you’re firing.
You
read the stats for the secondary batteries in the same way. For
example, in the Port arc of fire Renown could fire up to 10 guns in one
turn. (2 guns per turret x 5 turrets).
(BTW
- I remember port=left from starboard=right because port has fewer
letters than starboard and left has few letters than right.)
Therefore,
the Renown can bring a max of 6 of it’s main guns to bear on any one
target. The Littorio can bring 9 main guns.
For secondary guns, Renown
can bring a max of 10 guns. In certain ranges, Littorio can bring a max
of 12 guns on one target. I say, “in certain ranges,” because Littorio
has two different sizes of secondary guns that have different range
bands.
Number of Main Battery Guns Advantage: Littorio
Number of Secondary Battery Guns Advantage: Littorio
Main Battery Gun Power
Again,
it shows the size. Then it breaks each gun down to a range band in
inches: Short, Medium, Long, Extra Long. Then it shows Pen or
Penetration value of a gun. And finally, the damage the guns’ shells
inflict.
For
example, The Renown’s main 15” guns have a max range of 60”. 45” is
considered Long range. 30” is considered Medium range and 15” is
considered short range. This makes a difference because range bands can
add/subtract various modifiers. Whereas, the Littorio’s main guns have a
range band of: max is 80”; long is 60”; medium is 40”; short is 20.
Next
is the “Pen” or penetration value of the shell. The Renown’s main
battery shell’s penetrate with a 12. The Littorio’s with a 14.
Remember, you add this to a roll of a d10 plus modifiers and compare it
to the target’s armor value to determine the amount of damage you
inflict. You’ll see this later in the example of shooting.
Finally,
Dmg or Damage per shell hit is shown. The Renown and Littorio main guns
both inflict up to 10 points of damage for each gun/shell that hits. If
the shells don’t penetrate, then half damage is applied. If there is no
way, even by rolling a 10 that a shell could penetrate, then no point
damage is taken. However, if a natural “10” is rolled then a
“superstructure critical” roll is made.
Normally
you roll 2d10 to determine critical damage and apply damage points.
However, on a superstructure roll you only roll a 1d10 and don’t add any
damage points from the shell hitting - though you may take some from
the critical hit. By rolling just 1d10 you won’t have the chance of
having some thing like a magazine explosion.
Overall Range Advantage: Littorio
Overall Penetration Advantage: Littorio
Overall Damage Advantage: Neither
Torpedoes
Torpedoes list size, range band in inches, what kind of mounts, the number of
tubes on a mount and then the arc where the torpedoes are mounted. In
the case of Renown (no torpedoes on Littorio) she has 21” torpedoes,
with a range band of: short is 4”; medium is 8; long is 12”. They are
double mounted with 2 mounts in each port and starboard arc.
Here’s
how you shoot and determine torpedo attacks. At the beginning of the
ship’s shooting phase you record the target of the torpedo attacks. At
the end of all the ships’ shooting phases you determine the result of
the torpedo attacks. You determine these for each mount. You also use
the same “Target/To Hit number” as your base. Again, there are modifiers
based on a variety of factors. You roll a d10 for each mount. In the
case of the Renown you would roll 2d10 if you were firing the port or
starboard torpedos.
For
every successful hit rolled, that means a torpedo from the mount hit.
If that is the case, then you get to roll for the other torpedoes in the
the mount to see if they hit.
Torpedo Advantage: Renown
Aircraft
This
is something I’ve not played yet. I’m not clear on the mechanics yet,
and in this example, the plane that Littorio carries won’t help. Thought
it could be of assistance in a longer run battle with Renown, depending
on the circumstances. The plane is designated as an “R”, which mean
reconnaissance. Basically a recon plane can help with targeting for the
main battery.
Aircraft Advantage: Littorio
If you look at the complete chart of pluses, it looks like Littorio comes out in the lead 9-4.
Next up, because this is already quite long, we look at an example of shooting from two different ranges.
I need an editor!
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