Showing posts with label FATE Accelerated. Show all posts
Showing posts with label FATE Accelerated. Show all posts

Friday, September 5, 2014

Game Master Virgin Pt 2

I posted a couple days ago about attempting a FAE game.

First, I can't believe how difficult it is to get a few minutes with both boys at the same time in order to try this out. Finally I found a moment during Labor Day when we took a trip to our "local" Trader Joes (30 minute drive). My wife drove and I sat in the back with one of the boys and the other in the front.

Eleven yr old Connor (my youngest) had decided that he wanted to create his own character. I had shared with him a few days earlier the FAE Firefly characters (a hack that I don't have the link for at the moment). He liked them but immediately wanted to create his own because this is what he likes to do in many things. So he came up with a 325 year old shapeshifter. Does it necessarily fit the fiction as I understand it in Bulldogs...but guess what, it's a sandbox, let's go for it.

Interesting side note. I was showing him aspects and basically told him simply that it was a description of the character's personality/history/outlook. Before saying anything else, he said, "They could be either good or bad for the character." Blam - yes, that is in fact one of the most important parts of aspects. Double-edged. Very cool that he could see that without me saying any more than that.

I started telling the story and Aaron (13 year old) piqued up and asked if he could participate. I handed him the sheets and he chose Malcolm Reynolds.

The highlights:
  • I put my 13 yr old in an awkward position to have Mal flirt and talk with a woman of the town/planet Constance to get information. He's about to be threatened from the town bully because he's talking "his woman."
  • Connor, made a fun tie-in with his character's past and a "scary" sector of space the crew needed to deliver the goods. This could help add some depth to the plot.
  • My wife even piped in. She saw the boys making some unusual decisions and we all said she had to be a character to play. We assigned her Zoe Washborne. She is not a role player and has little to no interest in learning. Though, using characters and a genre familiar to her  certainly helped the cause. I like her participating because she brings some logic to the equation and it was fun seeing her and the boys work together to make something happen.
  • I need to compel them and look at their aspects.
  • I need to remember how a video game involves them and what elements get them excited. For example Connor plays Portal, Shadow, Minecraft. I need to ask him what he does in those games to figure out what to do next.
  • Come to the next session with a quick recap (standard I know) remembering to: 
  • Tell them the main objective, delivering the shipment to the myth Iron Prophet.
  • I felt awkward and overall "clunky" telling the story and relaying what was happening.  A little self-conscious.
Now to find a few minutes to continue the adventure. They ended with a group of thugs/bullies approaching them.


Tuesday, September 2, 2014

Game Master Virgin Pt 1

I'm currently going through, as a player, my 3rd campaign. I've had 2 Pathfinder and 1 D&D. In addition, I've played in a couple of Cthulu one shots. As I've played, I am coming to the realization that I enjoy the roleplaying part of RPGing more than the combat part.  In addition, I'm not fan at all of planning characters and leveling. No. Fan. At. All. In fact, one of the other players is levelling my character for me. Thank you Marshall.

So I started looking around for a simpler RPG to do some one shots or small adventures with my boys. My boys who have no experience with RPGing. Through much reading and searching I ran across Evil Hat and their remodeling of FATE. More precisely, I found their very inexpensive (in fact free) entry level version of FATE called FAE or Fate Accelerated Edition.

FAE and FATE is fairly easy and also made to make adventures on the fly. There are a few hacks/modifications of other RPG worlds. However, there are very few pre-written adventures out there for FAE. And every beginning GM advice says to run a simple pre-written adventure. My biggest fear of GMing - story. This is something I struggle with. So I've searched and searched for short adventures that I could either adapt or play straight.

In my search, I discovered Bulldogs an older edition FATE space adventure (I think of Firefly) RPG. Fortunately, they've created a series of short adventures for free on DriveThruRPG. Go check em out. Because they're written for FATE, it translates easily to FAE.


In addition, I found someone's FAE character sheets of a few of the Firefly characters that I thought I would let my kids play so they wouldn't have to worry about character creation. My 13yr old took Malcolm Reynolds. My 11 year old couldn't resist and had to create his own character. He's Seth Matheson a 325 year shape-shifter escapee from The Experiment (don't ask because I don't know yet).

I decided to start with the Bulldogs adventure Ghost Pirates of the Bandeth Sector. The crew has picked up a cargo of crates that are addressed to The Iron Prophet, who turns out to be a myth. So how will the crew handle their first adventure delivering product to a myth?

I'll continue with how the first session went in the next post.