Showing posts with label AFRIKAII. Show all posts
Showing posts with label AFRIKAII. Show all posts

Friday, October 31, 2014

AFRIKA II October 1940

October 1940
Axis - 11Hus destroyed again. Overrun took out the Italian 1Med Armored. However, the Brits had to retreat into Mersa, Putting the Italians right outside the city.

Thoughts after Allied turn. This is like banging my head against the wall. I may do, what Mussolini doesn't want,but that bloated fascist is far away in italy and won't know the difference: I may pull back, just one hex east of the Mussolini line and start building some box defenses so I can protect my objectives. Not very sporting of me, but this isn't getting me  anywhere.

Allies - Nice counter attack against the Italians outside of Mersa. Killed two units and moved back to buffer Mersa from the Italians by a hex. The units destroyed were exploit cable units.

I suddenly thought I'd satisfied the Auto victory conditions because there was now only one exploit cabable unit and not 3. However, Rule 6.1 says destroyed units "continue" to count, even if rebuilt.
This doesn't make sense to me. But it's what the rule says.

The LRDG is scoping behind enemy lines.

Still building up and may attack again, depending on results of Italian November action.

Game thoughts - Both turns have taken about an hour - this will increase when the Germans and
more allies roll in. I read one report where it took two players about 22 hours to play the entire campaign. Playing solo always takes more time.


Thursday, October 30, 2014

AFRIKA II Sept' 1940

I've started playing MMP's AFRIKA II. This game belongs to their Standard Combat Series (SCS) of games. Some say Beer and Pretzel, but it's a little involved than that - the rules are pretty simple, but I can see the underlying success factors will be a challenge.


Here are my thoughts after the first turn, Sept' 1940:

Axis - Cleared out 7th Arm out of Sidi el Barranni and pushed them 5 hexes back along the coast.
Plan for second turn, get supply and some more troops up. I hope I roll for a lot more shipping. I may have made a mistake in moving
units from the first Tripoli box to the second one because I may get some good shipping rolls. However, it may be ok, because I'm going
to need that shipping for supply.
 
Allies - Built up Mersa Matruh with layered defense. Goal is to build up more units to begin attacking and pushing Italians back across the Mussolini line.
Because of replacements, I was able to bring back the destroyed 11Hus/7Arm and got them up to help defend Mersa Matruh.
 
Game thoughts - Supply, supply, supply. This watching of supply so closely is a new concept to me. This is a nice introduction.
OCS can wait another day!
During the Axis turn, I forgot to use trucks and shipping during movement and used them retroactively later in the turn. I remembered
in the Allies turn to do this.
Remembering how many truck MPs I've used is also new.
Man, O, Man, trying to balance out which forces use which supply sources is a tough puzzle. Also, 3MPs is nothing to get supply across this
stinking desert.