Started my first game of MMP/The Gamers' SCS game, The Mighty Endeavor, 2ed, 5.1 Western Scenario.
June 6-15th Allied turn
The beaches have a limit on the number of troops available to land on the beach and then have a larger number for the Shipping Phase (in this case 4) later on in the turn. Normally, only 1 unit is allowed to use a beach port. Now all three beaches have 6 units on them. At the end of their next movement phase, they need to insure they don't have stacking issues.
I don't know this game. It looks somewhat similar to the class David Greenwood design, Breakout Normandy. Interesting.
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